2 results - showing 1 - 2
Media Literacy Reference
Schools appear to be facing a crisis of engaging secondary students in meaningful learning. Many are recognizing that the learning principles embodied in computer and video games reflect the best theories of cognition, yet are underutilized as an educational resource. This article suggests an alternative model for game-based learning outside...
Media Literacy Reference
Sophisticated and complex learning happens through multiple forms of literacy and text types; and while schools and classrooms are slowly embracing learning through new media, libraries are rapidly and increasingly restructuring in ways that support learning through new/alternative technologies and texts. Videogame play supports learning in many complex ways, encourages...
2 results - showing 1 - 2